Soul Fighter - Riot
Had a blast animating this new League of Legends’s campaign for Riot Brazil called Soul Fighter, with the dream team from Histeria Studio.
CREDITS
CLIENT. Riot Brasil
STUDIO. Histeria
DIRECTION. Jan Xavier
PRODUCTION. Marcelo Moreno and Ana Paula Godoy
LEAD ANIMATON. Beethowen Souza
ANIMATION. Beethowen Souza and Pedro de Britto
ADDITIONAL ANIMATION. Daniel Kano and Vinicius Ricardo
ART DIRECTION AND DESIGN. Daniel Kano
CEL ANIMATION. Natália Faria and Dani Kano
COMPOSITION. Beethowen Souza, Pedro de Britto and Daniel Kano
SHOOTING. Abacateiro Filmes and Lana Pinho
AUDIO. MDois Studio
MORE ABOUT THE PROJECT
Histeria invited me to animate this 16x9 hero filme as part of a bigger campaign for Riot Games Brazil. The ideia was to build everything in a way that would make it easy for the rest of the team to replicate and create other formats variations from it.
I had almost three weeks to animate everything and get it all approved to go online in the end of this deadline. I asked my friend Pedro de Britto to help me animating some of those sequences and we work on the divide and conquer mentality to make everything runs smoothly.
ANIMATING THE COLISEUM ILLUSTRATIONS
One of the most exicited part of the project to animate was those BEAUTIFUL illustrations from Riot, showing this Arena/Coliseum on different angles. Althoug the project for those illustrations was really organized and divede on differente planes to animate a parallax effects, I had the chance to use the Photoshop IA to help me separete and recreate some of the details, like the water and some pieces that wasn’t separeted and I was planing to animate.
Inside after effects, I tried two differents ways to achieve the parallax effect, one, was building the classic 3D layers and animating the z axle. The other one was using Duik Ángela, a thridy party plugin by RxLaboratory, that give me the ability to work on a 2D comp but also creating parameters to animate and simulate a fake camera doing some kinda off handheld movement.
Here below are some of the scenes I was responsible to animate and have liked the most.
Some cool styleframes that I came up creating during the animation process, trying to solve transitions and glitch effects between scenes.